Special thanks to my play testers: Scott Demars, David Olsen, Jeff Low, Jeff Mason, and Jeff Dodd.
The play test draft is available in the upper corner or from this link.
This revision includes:
- removing multiple actions advantage
- revised martial arts advantage
- revised how reactions work (now allows defender to choose between active defense or passive defense, whichever is higher)
- revised base target numbers (now equal passive defense)
- lowered parry bonus for shields
- changed Luck recovery to over-night instead of 10-minute rest.
- re-wrote grab/grappling (now two different actions)
- added some new passive defenses (Defiance, Endurance)
- added new reactions (defy, endure)
- re-wrote and clarified how Hide/Sneak/Search work and how Stealth/ambush works.
- changing how Dive and Duck work;
- changing how ranged attacks work;
- changing all attack modifiers to affect difficulty;
- clarifying surprise rules;
- adding damage to a grab attack;
- change evade to "cautious move";
- added a "bluff" and "feint" maneuver to gain surprise;
- dodging away from two opponents provokes a free attack from the other opponent;
- added a "Skepticism" defense; removed reference to "Power Points" in this document, adding all reference to Power Points to the powers supplement;
- moved all opponent ability rules to the creatures "sourcebook".
My next step is to finish writing up all the creatures and opponents. After that, I will be moving into layout.