Sunday, September 15, 2013

Final Play Test Revision

I finished my last play test last Friday and it was fantastic! We played the same scenario three times with different conditions. We made some final tweaks to the rules in the first run-through so that when we went through the last two run-throughs, the rules worked flawlessly!

Special thanks to my play testers: Scott Demars, David Olsen, Jeff Low, Jeff Mason, and Jeff Dodd.



The play test draft is available in the upper corner or from this link.

This revision includes:
  1. removing multiple actions advantage 
  2. revised martial arts advantage 
  3. revised how reactions work (now allows defender to choose between active defense or passive defense, whichever is higher)
  4. revised base target numbers (now equal passive defense) 
  5. lowered parry bonus for shields 
  6. changed Luck recovery to over-night instead of 10-minute rest. 
  7. re-wrote grab/grappling (now two different actions) 
  8. added some new passive defenses (Defiance, Endurance) 
  9. added new reactions (defy, endure) 
  10. re-wrote and clarified how Hide/Sneak/Search work and how Stealth/ambush works.
  11. changing how Dive and Duck work; 
  12. changing how ranged attacks work; 
  13. changing all attack modifiers to affect difficulty; 
  14. clarifying surprise rules; 
  15. adding damage to a grab attack; 
  16. change evade to "cautious move"; 
  17. added a "bluff" and "feint" maneuver to gain surprise; 
  18. dodging away from two opponents provokes a free attack from the other opponent; 
  19. added a "Skepticism" defense; removed reference to "Power Points" in this document, adding all reference to Power Points to the powers supplement; 
  20. moved all opponent ability rules to the creatures "sourcebook".
My next step is to finish writing up all the creatures and opponents. After that, I will be moving into layout. 

Sunday, September 8, 2013

More New Aero-ship (Zephyr) Designs

Throughout the week, whenever I was waiting for a query to populate or during lunch, I drew some more zephyr-ship designs on scratch paper.

A small tranport, very fast with three propeller nacelles and four internal lift pods the bulges on the hull).

A slow transport with six lift pods but only two propeller nacelles, armed with three gun turrets.
A small transport, like a greyhound bus, with four lift pods and two propeller nacelles with humongous propellers.

 A big modern transport with a four propeller nacelles and an unknown number of lift pods concealed inside the long horizontal cylinders, perhaps a new kind of lift pod that circulates anemoi along the length of the ship. The cockpit is located high atop the bow.
 Another new design with eight lift pods and four nacelles with no propellers, perhaps a form of impeller? Jet engines would be terribly inefficient in Cydoria since the Oudh has increased the amount of energy needed to approach the sound barrier.
A wide-bodied transport with four lift units and four propeller nacelles.