Friday, March 13, 2015

Exiled in Eris gets its own blog


I have decided to split Exiled in Eris material off into its own blog separate from the parent game.


You can check out the material for Exiled in Eris at http://exiled-in-eris.blogspot.com/


I just posted a write-up of a recent play test session with lots of illustrations!


In the coming weeks I'll be posting more write-ups plus characters, new rules, and free introductory rules.

I will keep this blog dedicated to supporting the BRP version of Swords of Cydoria and I'll keep Exiled in Eris material out of it from now on.

Saturday, January 24, 2015

New Cover and an Update!


It's been a long time since I've updated this blog. I've been working on finishing the layout of the new game: Exiled in Eris, a stand-alone role-playing game set in Cydoria using a custom system of my own design.

The layout is done and I just finished the cover. Here's the planned cover, which is subject to minor changes based on feedback.

REVISED! Based on feedback from my graphic design friends, I made some changes to the title font and made the image a little more pulpy.



The book is 164 pages with an index! It's got a new intro adventure, "The Tomb of the Architect", and a completely original system. I'll probably price it "Pay What you Want" until I get the kinks ironed out.

Here are some more new illustrations from the game.
Zombie-Droid

Drek Warband

Warhawk and Rider

Aya, Cin

Aya, Jann

Celestial Healer

Celestial Paragon

Sunday, June 8, 2014

Some more new illustrations

I had a productive mini-vacation and got some new illustrations done.

A Venator and its Unlucky Victim
Imo has a bad day

A Celestial Healer provides succor to the wounded

Escaping a Tirak!

Sunday, May 25, 2014

Almost Done! Here's the Free Introductory Rules!



I have completed principal work on the free introductory version of Exiled in Eris, the new alternative version of Swords of Cydoria. I've made many changes to the history and setting, mostly changing many names and changing some geopolitical stuff that has nothing to do with how the game is played and doesn't really affect the player characters.

So anyway, here's the free downloadable version of Exiled in Eris. It's a free taste to get you hooked when I release the PDF on Drivethru and Lulu.

The full version will include setting info, detail on the city of Acik Sehir and the local surroundings, a new adventure, GM advice, lots of creatures and opponents, and artifacts!

After that, I'll convert my previous adventures. Then I'll start working on two sourcebooks: one for Ta'Oudh and Psychomancy and one for Zephyrs and vehicle.

I welcome your review and feedback.

Friday, April 11, 2014

Cydoria vs. Numenera vs. Chronicles of Future Earth

A few months ago, I compared Swords of Cydoria and Numenera. After having played Numenera, I would like to append that earlier post and also include a comparison to another BRP sourcebook: Chronicles of Future Earth by Sarah Newton.


Chronicles of Future Earth is Gene Wolfe's Book of the New Sun. It's weird. It's incredibly ancient. It feels medieval and old yet also weird and gothic at the same time. It's Jack Vance and Frank Herbert. Chronicles explores themes of decadence and decay and corruption. It also falls more on the fantasy side of science-fantasy.

Swords of Cydoria is Flash Gordon meets Chris Wooding's Ketty Jay series by way of French comics. Cydoria explores themes of imperialism and political power and social class structure. It's also more dieselpunk with a dash of pulp adventure and seventies sci-fi. Cydoria falls more on the science side of science-fantasy. It also depends on where you are in the setting. The City-States are the film Metropolis. The deserts of Eris are American Westerns and Firefly. Everywhere in between is good old Swords and Sorcery with blasters.


Numenera, however, is much more transhumanist, more avant-garde. It is definitely weird, but not in a gothic way. It also feels like a French comic book mixed with anime. It is based more on digital concept art paintings than on literary precedents, I think. In my opinion, there is no strong thematic thread to Numenera, no central gravity pulling it together. It is more patchwork and episodic. One thing I've noticed reading and playing Numenera is that you never see the same thing twice. Everything feels unique, or only found in a small region and nowhere else, which is what contributes to the patchwork feeling I get from the setting.

Personally, I like all three. Each provides a different take and has a different feel.

Chronicles feels more literary.
Cydoria feels more pulpy and cinematic.
Numenera feels more avant-garde and anime.

Wednesday, April 9, 2014