Saturday, December 11, 2021

Quorian

 Quorians: aka “the Squid-Men of the Undersea Kingdom”. Amphibious intelligent cephalopoids that inhabit the oceans, rivers, and swamps of Uruta. The Quorians of Nrolis are technologically advanced.

Quorian Genomancer

Intelligent Octopoids of the Shallow Seas

The amphibious Quorians are a race of intelligent cephalopoids. They are highly civilized and live in the great undersea city of Nrolis. Many surface humans fear the Quorians and many rumors and legends tell of Quorian Genomancers performing twisted experiments on kidnapped human subjects.  Quorians worship Ururu, the deep god who lives in the ocean depths.

Attributes

Level: 4 MR: 30’

Size: Medium (4-7’ tall)

Physical: 4 Dynamic: 6 Mental:  6 Social: 3

AV: 0 ENC: 0

Initiative: 12

HP: 10


Skills and Specialties

Academics +3 (Natural Scientist), Athletics +3, Awareness +3, Evasion +3, General Knowledge +3, Genomancy (Demiurge, Metatrope) +6, Healing (Surgeon) +3, Influence +3, Insight +3, Marksmanship +3, Melee Fighting +3, Resistance +3, Riding +3, Subterfuge +3, Unarmed Fighting +3, Vehicles +3, Wilderness +3.

Characteristics

Amphibious: Quorians may leave the water and breathe air, but must be submerged in oxygenated water for at least 8 hours a day. Quorians begin to lose one point of Stamina per hour after the 24th straight hour without immersion in water.

Camouflage: Quorians have the ability to change their skin color and texture. This ability provides a +2 major bonus to skill checks involving hiding or sneaking. 

Suction Cups: The ends of the Quorian tentacles are covered in suction cups, like that of an octopus, enhancing their climbing skill and their ability to cling to sheer surfaces, granting a major bonus of +2 to skill checks involving climbing or holding or grappling.

Boneless: Quorians are able to maintain their body shape out of water through the use of a system of fluid-filled tubes. They are able to squeeze through an opening as small as five inches wide.

Attacks

Grapple: Quorians subdue their prey with their many tentacles.

Time: Full Action Movement: 5’ 

Unarmed Attack: 11+1d20 Damage: varies

Notes: See Grapple, page 74.





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