I just wanted to give an update on what I've been working on since the play-test ended.
I've been statting up opponents!
Here's what I have written up so far.
Creatures
- Anator
- Bula-Kaa
- Cobalt Catamount
- Dankana
- Darth-Thorn Bush
- Devil-Wolf
- Vorm of Flame
- Flesh-Worm Swarm
- Girah
- Go-Atan
- Ko-Lop
- Ku-Bawa-Mavu
- Larvae
- Mutoran Serpent
- Oso
- Sand Squid
- Spiny Spider
- Strangle Vine
- Swamp-Worm
- Terax
- Tonbo
- Toxic Ant Warriors
- Trapactus
- Tyrant
- Viper, Giant
- Warhawk
- Wolf Locusts
- Wooly Munglor
Aya
- Ith
- Aya Zombie
- Cin
- Sikinti
- Shabeeha
- Jann
- Gravel Ghost
- Marid
- Blade Guardian
- Celestials
- Primordials
Intelligent Humanoids
- Bakari Traveler
- Nilian Deathstalker
- Dakazi Outcast
- Deru Scout
- Guzi Warrior
- Knorr Hunters
- Loracz
- Malusian Overlord
- Malusian Soldier/Guard
Here's what I still have to finish.
- Naxarian Brood Mother
- Brux Laborer
- Feral Brux Smasher
- Jinx Pickpocket
- Feral Jinx Bandit
- Slimeskipper Warrior
- Orix Warrior
- Feral Orix Raider
- Kronk Hunter
- Targ Savage
- Trox Rampager
- Phanosian Agent
- Quorian Diplomat
- Roshu Scavenger
- Tintazi Scout
- Tintazi Warrior
- Ts'emekwes Savage
- Vark Slaver
- Aero-Pirate Captain
- Aero-Pirate Crewman
- Barbarian Chieftain
- Barbarian Warrior
- Barbarian Shaman
- Savage Cannibal
- Cult Acolyte
- Cult Leader
- Guardian Healer
- Guardian Sage
- Guardian Warrior
- Guardian Shaper
- Military Officer
- Military Soldier
- Personal Guard
- Artifact Hunter
- Zephyr Pilot
- Bandit
- Constable
- Drifter
- Drover
- Gladiator
- Hunter
- Inquisitor
- Kataris Assassin
- Noble Adventurer
- Al-Muahat
- Evoker
- Saahir of Kahn
- Spy
- Techno-Heretic
- Thief
- Thug
Phew! That's it, assuming I don't think of more creatures. I'm already thinking of having different ecological "theme zones" in western Markania. The deserts of Eris and Narvus are home to reptiles, lots of giant reptiles. The poison jungles of Dushan are filled with giant insects. The icy wastes of Sakata are the home to wild robotic creatures and artificial life forms. The plains east of the Loka Loka mountains are where you find the mammals. There is some bleed over of course. You're going to find giant insects and robot bears in the deserts of Eris too.
Anyway, here's a sample.
Spiny Spider
Spiny spiders are man-sized tarantula-like spiders covered
in needle-sharp quills. Spiny spiders are carrion scavengers like hyenas or
vultures. They follow other predators hoping to let other creatures do the
hunting. They move in after a kill has already been made and hope their quills
keep the other carnivores away.
Level:
|
2
|
Size:
|
Medium
|
Physical:
|
+3
|
Dynamic:
|
+3
|
Mental:
|
+1
|
Psyche:
|
+1
|
Armor
Value:
|
4
|
Hit Points:
|
12
|
Move:
|
12m (6)
|
|
|
Skill
|
Bonus
|
Specialties
|
Athletics
|
2
|
|
Awareness
|
1
|
|
Evasion
|
2
|
Evasive
|
Influence
|
1
|
|
Insight
|
1
|
|
Resistance
|
1
|
|
Subterfuge
|
2
|
|
Unarmed Fighting
|
5
|
Bite
|
Wilderness
|
2
|
|
Characteristics
Unarmed Parry:
The spiny spider takes no damage from performing the Unarmed Block reaction
against a melee attack.
Quills: The long body quills of the spiny spider make
it difficult to fight in personal combat. Anyone making a hand-to-hand or melee
attack must succeed at a skill test [Agility + Evasion +1d20 vs 15 (Difficult)] as a free reaction to avoid
the quills and make the attack. Failure means the attacker could not get close
enough to make the attack or made the attack and took 1D6 damage (attacker’s
choice). Alternatively, the player may ignore the skill test and make an attack
anyway but will take 1D6 damage.
Attacks
Bite: Major; 2m
(1); +7 melee attack; 1d8+3.