I had a good play-test last Friday with lots of great feedback and suggestions. Nobody got really hurt or were in any danger, so maybe I overcompensated and my bad guys this time around weren't tough enough.
This revision:
- Adds Defenses as a derived attribute to make combat faster.
- Changes all references to different difficulties in combat to Attack modifiers vs. target's Defenses.
- Changes the number of Advantages you get per level.
- Revises the ranged combat rules.
- Removes reference to nomad tribes.
- Updates page references.
- Updates Luck Point calculation.
- Replaces AGI modifier with min STR to Armor.
- Replaces AGI modifier with min DEX to Shields.
- Revises Blind Fighting rules.
- Removes references to Social Conflict. I'll save that for an expansion.
- Increases the Max Skill Bonuses for Specialists.
I still need to re-write the rules for creating characters at higher level. I thought they were plain but they were plainly not. They were still very poorly worded.
I'm going to run two more play-tests and head to layout.
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