Sunday, September 15, 2013

Final Play Test Revision

I finished my last play test last Friday and it was fantastic! We played the same scenario three times with different conditions. We made some final tweaks to the rules in the first run-through so that when we went through the last two run-throughs, the rules worked flawlessly!

Special thanks to my play testers: Scott Demars, David Olsen, Jeff Low, Jeff Mason, and Jeff Dodd.



The play test draft is available in the upper corner or from this link.

This revision includes:
  1. removing multiple actions advantage 
  2. revised martial arts advantage 
  3. revised how reactions work (now allows defender to choose between active defense or passive defense, whichever is higher)
  4. revised base target numbers (now equal passive defense) 
  5. lowered parry bonus for shields 
  6. changed Luck recovery to over-night instead of 10-minute rest. 
  7. re-wrote grab/grappling (now two different actions) 
  8. added some new passive defenses (Defiance, Endurance) 
  9. added new reactions (defy, endure) 
  10. re-wrote and clarified how Hide/Sneak/Search work and how Stealth/ambush works.
  11. changing how Dive and Duck work; 
  12. changing how ranged attacks work; 
  13. changing all attack modifiers to affect difficulty; 
  14. clarifying surprise rules; 
  15. adding damage to a grab attack; 
  16. change evade to "cautious move"; 
  17. added a "bluff" and "feint" maneuver to gain surprise; 
  18. dodging away from two opponents provokes a free attack from the other opponent; 
  19. added a "Skepticism" defense; removed reference to "Power Points" in this document, adding all reference to Power Points to the powers supplement; 
  20. moved all opponent ability rules to the creatures "sourcebook".
My next step is to finish writing up all the creatures and opponents. After that, I will be moving into layout. 

No comments:

Post a Comment