Wednesday, May 8, 2013

Random Mutation Table

Here's an excerpt from the new rules I'm working on. It's a table for random mutations.

Mutations are a type of special ability. You get one special ability at every "tier". There are eight tiers. So you can take mutation up to eight times. For each mutation you take, you roll once on the mutation table and once on the side effect table below.

Mutant

The character has been permanently mutated by exposure to sarcomagic compounds left over from the War of Zorin. The character may roll randomly (or select with the gamemaster’s permission) one mutation and one side effect from the list below. The mutant gains one mutation and one side effect each time mutation is selected as a special ability.

Mutations (roll 1D10)

1.       Enhanced Epidermis (roll 1D10)
1.1.    Leathery
1.2.    Scales
1.3.    Plates
1.4.    Carapace
1.5.    Quills
1.6.    Spikes
1.7.    Chameleon
1.8.    Fire Resistant
1.9.    Acid Resistant
1.10.Electrically Resistant
2.       Natural Melee Weapon (roll 1D10)
2.1.    Claws
2.2.    Talons
2.3.    Elbow Spikes
2.4.    Knee Spikes
2.5.    Horns
2.6.    Fangs
2.7.    Shark Teeth
2.8.    Stinger
2.9.    Electric Shock
2.10.Mandibles
3.       Enhanced Ability (roll 1D6)
3.1.    Agility
3.2.    Dexterity
3.3.    Endurance
3.4.    Intelligence
3.5.    Strength
3.6.    Wits
4.       Enhanced Senses (roll 1D8)
4.1.    Hearing
4.2.    Smell
4.3.    Vision
4.4.    +1D3x2 Eyes (360-degree vision)
4.5.    Night Vision
4.6.    Danger Sense
4.7.    Echolocation
4.8.    Touch
5.       Enhanced Limbs (roll 1D6)
5.1.    +1D2x2 Arms
5.2.    +1D2x2 Extra Legs
5.3.    Prehensile Feet
5.4.    Prehensile Tail
5.5.    +1D8x2 Prehensile Tentacles
5.6.    Hooks
6.       Ranged Attack (roll 1D6)
6.1.    Sonic Scream
6.2.    Fire Breath
6.3.    Venomous Spit
6.4.    Acid Spit
6.5.    Frog Tongue
6.6.    Electric Bolt
7.       Locomotion (roll 1D6)
7.1.    Leaping
7.2.    Climbing
7.3.    Burrowing
7.4.    Amazing Balance
7.5.    Wings
7.6.    Swimming
8.       Unusual Physiology (roll 1D10)
8.1.    Poison Immunity
8.2.    Disease Immunity
8.3.    Regeneration
8.4.    Venomous
8.5.    Water Retention Bladder
8.6.    Tough (Extra Hit Points)
8.7.    Versatile Digestion
8.8.    Hibernation Trance
8.9.    Acidic Blood
8.10.Nutrient Retention Pouch
9.       Unusual Size (roll 1D2)
9.1.    Giant
9.2.    Miniature
10.   Adaptation (roll 1D6)
10.1.Extreme Heat
10.2.Extreme Cold
10.3.Amphibious
10.4.Anaerobic Environment
10.5.Extreme Pressure
10.6.Vacuum

Side Effects (roll 1D10)

1.       Unusual Eyes (roll 1D6)
1.1.    Glowing
1.2.    Compound
1.3.    +1D3x2 Vestigial Eyes
1.4.    Eye Stalks
1.5.    Unnatural Color (roll 1D8)
1.5.1. Yellow
1.5.2. Orange
1.5.3. Pink
1.5.4. Red
1.5.5. White
1.5.6. Black
1.5.7. Transparent
1.5.8. Slowly Changing
1.6.    Unusual Pupil (roll 1D6)
1.6.1. Cat
1.6.2. Goat
1.6.3. Snake
1.6.4. Octopus
1.6.5. Pinhole
1.6.6.  
2.       Unusual Skin  (roll 1D3)
2.1.    Color (roll 1D10)
2.1.1. Red
2.1.2. Blue
2.1.3. Green
2.1.4. Purple
2.1.5. Orange
2.1.6. Yellow
2.1.7. Snow White
2.1.8. Grey
2.1.9. Transparent
2.1.10.    Slowly Changing
2.2.    Texture (roll 1D10)
2.2.1. Sand-paper
2.2.2. Scales
2.2.3. Leathery
2.2.4. Slimy
2.2.5. Rubbery
2.2.6. Stony
2.2.7. Feathers
2.2.8. Fur
2.2.9. Carapace
2.2.10.    Folded or Wrinkled
2.3.    Pattern (roll 1D3)
2.3.1. Stripes
2.3.2. Spots
2.3.3. Slowly Changing
3.       Unusual Hair  (roll 1D3)
3.1.    Color (roll 1D8)
3.1.1. Red
3.1.2. Blue
3.1.3. Green
3.1.4. Purple
3.1.5. Orange
3.1.6. Yellow
3.1.7. Transparent
3.1.8. Slowly Changing
3.2.    Texture (roll 1D6)
3.2.1. Silky
3.2.2. Rough
3.2.3. Stiff
3.2.4. Spiny
3.2.5. Greasy
3.2.6. Metallic
3.3.    Pattern (roll 1D3)
3.3.1. Stripes
3.3.2. Spots
3.3.3. Slowly Changing
3.4.    No Hair
3.5.    Grows 1d6 inches every night
3.6.    Slowly Waving or Moving
4.       Unusual Ears (roll 1D6)
4.1.    Missing
4.2.    Pointed
4.3.    Animal
4.4.    Unusually Large
4.5.    +1D2x2 Vestigial Ears
4.6.    Tympanic Membrane
5.       Unusual Mouth (roll 1D8)
5.1.    No Teeth
5.2.    Mandibles/Mouth Parts
5.3.    Forked Tongue
5.4.    Sharpened Teeth
5.5.    Tusks
5.6.    Slurred Speech
5.7.    Unusual Voice
5.8.    Long Tongue
6.       Unusual Arms (roll 1D10)
6.1.    Vestigial Claws
6.2.    +1D2x2 Vestigial Arms
6.3.    -1D3 Fingers on each Hand
6.4.    +1D2 Fingers on each Hand
6.5.    Long Arms
6.6.    +1D4x2 Vestigial Tentacles
6.7.    Webbed Fingers
6.8.    +1D2 Elbow Joints
6.9.    Large Hands
6.10.Small Hands
7.       Unusual Legs (roll 1D10)
7.1.    Long Legs
7.2.    Digitigrade
7.3.    +1D2x2 Vestigial Legs
7.4.    -1D3 toes on each foot
7.5.    +1D2 Toes on each Foot
7.6.    Vestigial Claws
7.7.    +1D2 Knee Joints
7.8.    Large Feet
7.9.    Small Feet
7.10.Avian Legs and Feet
8.       Unusual Nose (roll 1D4)
8.1.    Missing Nose
8.2.    Unusual Nose
8.3.    Beak
8.4.    Small Horn
9.       Unusual Head (roll 1D8)
9.1.    Vestigial Horns
9.2.    Long Neck
9.3.    Vestigial Antennae
9.4.    Oblong Head
9.5.    Small Head
9.6.    Large Head
9.7.    Egg-Shaped Head
9.8.    Malleable Skull
10.   Unusual Body  (roll 1D8)
10.1.Morbidly Obese
10.2.Skeletal Thin
10.3.Twisted Spine
10.4.Offensive Odor
10.5.Unusual Secretions
10.6.+1D2x2 Vestigial Wings
10.7.+1 Vestigial Tail
10.8.Uncontrollable Sounds

No comments:

Post a Comment