Monday, August 19, 2013

Play-test revision 8/19

I have uploaded the 8/19 revision of the Play-Test rules.

I had a good play-test last Friday with lots of great feedback and suggestions. Nobody got really hurt or were in any danger, so maybe I overcompensated and my bad guys this time around weren't tough enough.



This revision:

  • Adds Defenses as a derived attribute to make combat faster. 
  • Changes all references to different difficulties in combat to Attack modifiers vs. target's Defenses.
  • Changes the number of Advantages you get per level.
  • Revises the ranged combat rules. 
  • Removes reference to nomad tribes. 
  • Updates page references.
  • Updates Luck Point calculation.
  • Replaces AGI modifier with min STR to Armor.
  • Replaces AGI modifier with min DEX to Shields.
  • Revises Blind Fighting rules.
  • Removes references to Social Conflict. I'll save that for an expansion.
  • Increases the Max Skill Bonuses for Specialists.
I still need to re-write the rules for creating characters at higher level. I thought they were plain but they were plainly not. They were still very poorly worded. 

I'm going to run two more play-tests and head to layout. 

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