Wednesday, February 27, 2013

New System?

After I finish the Norukar Adventure and the Quick Start Adventure, I was thinking of creating a new custom system for Swords of Cydoria.

I'm currently thinking of a hybrid between d20 and BRP.

Stats: generated same as BRP, but each stat generates a skill bonus equivalent to stat / 5 (+0 to +4)
Hit points = same as BRP
Armor and weapons = same as BRP
Skills: rated +1 to +20, essentially the BRP percentile divided by 5.
Resolution: stat bonus + skill, target = easy (10), difficult (20), hard (30), impossible (40).
Combat: stat bonus + skill vs. 10 + target stat bonus + skill
Damage = same as BRP

For stats, I have created a working list:

Physical
Physique: strength, muscles, and power.
Agility: adroitness, dexterity, and reflexes.
Mental
Intellect: critical thinking skills, deductive ability, and memory.
Wits: intuition, perceptiveness, and common sense.
Personality
Charisma: charm, personality, and allure.
Presence: bearing, countenance, and aspect.
Fortitude
Willpower: resolve, perseverance, and discipline.
Endurance: stamina, constitution, and resilience.

I'll be creating a custom list of skills and not relying on the BRP list. My list will be shorter and will reflect the needs of the Cydorian setting.  My current list looks like:


Archery
Boating
Climbing
Debate
Deduction
Discipline
Driving
Gambling
Healing
Insight
Intimidation
Jumping
Knowledge
Mechanics
Melee Fighting
Notice
Persuasion
Piloting
Resilience
Riding
Running 
Shooting
Stealth
Streetwise
Subterfuge
Survival
Swimming
Taunt
Technology
Throwing
Tracking
Unarmed Fighting


Or I might reduce it down even further:

1.       Academic                                            Intellect
2.       Athletics                                              Physique and Agility
3.       Awareness                                         Wits
4.       General Knowledge                        Intellect or Wits
5.       Guild Secrets                                     Intellect
6.       Healing                                                 Intellect and Agility
7.       Influence                                             Charisma
8.       Insight                                                  Wits
9.       Melee Fighting                                  Agility
10.   Ranged Weapons                            Agility
11.   Resistance                                          Willpower or Endurance
12.   Riding                                                    Agility
13.   Subterfuge                                         Agility or Wits
14.   Unarmed Fighting                            Agility
15.   Vehicles                                               Agility
16.   Wilderness                                         Intellect
Comments and suggestions are always welcome.

2 comments:

  1. I think you'll want to include some sort of nod to arts and crafts in your skill list.

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    1. Currently, the system has the 16 main skills plus 3-4 specialties per skill that give you an extra +2 under specific situations.

      I'm not sure if you're being serious or cheeky about the "Arts and Crafts" but that could be a specialty under "General Knowledge". However, I don't think that would come up in a game very often. :-)

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